The plan
Satisfactory is a factory-building game. My plan for it is a spreadsheet that works like a production document:
- Targets per minute for each product
- Machine counts that calculate themselves
- A hunt list of alternate recipes
- Status for each plant: built, to build, or blocked
- A reference sheet for belt and pipe capacity
The rules in the plan
- Cutover: the old plant stays online. Cut the belts only after the new one hits its rate. Dismantle last.
- One plant per session, 100% verified before starting the next.
- A full container is information, not failure. It tells you where the bottleneck is.
- Give a manifold 10 minutes before debugging. It needs time to fill.
- Headlift problems look exactly like ratio problems.
- Build the sink before the producer.
Why it’s on this site
Read that cutover rule again. It’s the same rule as moving master control without going off air: keep the old path running until the new one is proven. Games are where I practice the habits without anyone’s broadcast on the line.